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Six or seven places inside a single tree

Filmed after the map update, and the count is the point: one area, six or seven places to check. It is the plainest evidence that a location count is counting search spots rather than spawn points, and it disagrees with this page on whether a slow pet can run the route.

NEW Updated location for all Blackhole/Cherub Eggs in Ride a Pet

NEW Updated location for all Blackhole/Cherub Eggs in Ride a Pet

Salami · 2026-09-18 · 5:26 · 7,829 views at time of checking

What the captions add

Published two days after the map update, and the detail that matters is the count inside one place: the creator says the big tree alone holds six or seven places where a Blackhole or Cherub egg can appear, then walks the branches and the drop-down corner to show what he means. That is the strongest statement yet that these counts are counting search spots inside an area rather than counting areas, and it appeared at the same moment a twelve point route appeared elsewhere. He also says any pet is fast enough if you use the right method, which contradicts the flying mount advice on this page, and the disagreement is recorded rather than reconciled.

The egg locations page argues that a location count is not a spawn point. A video that counts six or seven inside a single tree, filmed after the map changed, is that argument made by someone who did not set out to make it.

One spawn point, three egg types

This is the first account that extends the shared spawn point beyond the Cherub and Blackhole pair: it says the Solaris Egg can appear at the same spot as the other two. Written as a single creator's reading, it has since been joined by two written outlets, which is what lifts the claim from a lone lead to a two-source agreement. The route it walks is the useful part either way, including the detail that the maze beside the pyramid has to be entered on foot through the puddle, with the egg collected against the far wall.

ALL NEW BLACKHOLE EGG, SOLARIS EGG & CHERUB EGG LOCATIONS in Ride a Pet!

ALL NEW BLACKHOLE EGG, SOLARIS EGG & CHERUB EGG LOCATIONS in Ride a Pet!

Nay_Kows · 2026-09-21 · 4:36 · 8,129 views at time of checking

What the captions add

He opens by saying he found six new egg locations, then walks a route that mixes old and new so a viewer does not get lost: branches of the giant tree and one spot inside it, the map edge just above a slope, the foot of the mountain beside the cave entrance, the top of the waterfall, inside the cave in a spider web near the mines, the beach, and the maze entered through the puddle beside the pyramid, where he says you have to get off your ride to get in and hug the wall to pick the egg up. The load bearing sentence is the one that follows the giant tree: the Blackhole, Cherub and Solaris eggs can all appear at the same spot. Until this video the shared spawn point was published here for the Cherub and Blackhole pair only, so this extends it to a third egg on one creator's word, which is the grade it is given. His six new locations are counted the same way every other count in this niche is counted, with no rule attached to what is being counted.

It is the clearest filmed statement of the mechanic this page is about: egg types share spawn points, so a location list is a list of search spots rather than of eggs.

Eggs are not hidden, they are rate limited

Most guides describe egg hunting as a search problem, as though eggs were scattered randomly and you simply have to look. They are not. Eggs appear at fixed points. Each egg type has a fixed number of simultaneously active spawn points. That single design decision is what actually governs your session, because it means the bottleneck is never knowledge of where an egg is. It is whether there is one available at all, and whether you can reach it before the other players in your server.

A ride a pet map search is usually looking for coordinates, and this page will not supply them. The developer has never published a coordinate list for this map, so what follows is organised by area and by landmark instead, which is the level at which the sources actually agree with each other.

Once you internalise that, the map stops looking like a place to explore and starts looking like a route to optimise. Every tier has a fixed number of points, and each of those points is either occupied by an egg or waiting for the next restock. A server-wide message announces that eggs have been restocked. The gear shop keeps a separate and independently timed restock.

Spawn behaviour graded S4 Single source. Source: rideapetroblox.wiki egg locations page, plus the ride-a-pet-roblox.wiki egg locations guide checked 2026-09-22 for the reset cycle, checked 2026-09-22.

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What each tier is worth to you

The table below is the whole route-planning problem in five rows. Read the spawn count column as availability, not as rarity, because availability is what determines how many eggs you actually carry home in a session.

Ride A Pet egg spawn tiers, simultaneous spawn counts, luck values and route strategy
TierAlive at onceClover luckHow to treat it
Common301Volume hatching for XP and Index progress
Uncommon105Early-game workhorse
Mid530-100Worth a detour when you pass nearby
Rare3200-500Primary target. Ride your fastest pet.
Contested2750One shared spawn. Sweep it incidentally rather than aiming at it
Epic11K-10KA single live egg in the whole server. Announced to everyone. Drop what you are doing.
No count shownnot shown30K and upThe Index displays no In Map count for these rows, so no spawn figure can be published without inventing one

The luck column is the other half of the picture. A rarer egg is not only scarcer, it also carries a higher clover value, so it is worth both more travel time and more risk. The two columns move in opposite directions on purpose: the game is asking you to choose between volume and value on every route, and there is no route that wins both.

Nest families are really difficulty bands

Nest families are grouped by biome, but the column that matters is reach. It is a polite way of saying which mount you need before a biome is available to you at all. A tundra nest is not harder to find than a meadow one, it is simply unreachable until your pet is fast enough to get there and back inside a useful window.

Ride A Pet nest families by biome, rarity band and reach requirement
FamilyBiomeRarity bandReach requirement
Starter EggSpawn meadowCommonOn foot from spawn
Meadow EggCentral plainsCommon to UncommonShort ride
Forest EggTree lineUncommonMid map
Desert EggDune bandUncommon to RareOuter ring
Snow EggTundra edgeRareNeeds an upgraded mount
Flame EggVolcano rimRare to LegendaryTop-tier mount
Dragon EggPeak biomeLegendaryEndgame mount
Event EggLimited biomeMythicTime limited

Graded S4 Single source. Source: Competing fansite egg list, checked 2026-09-14.

The mounts that unlock the map

If reach is the gate, speed is the key, and only a handful of pets move the gate meaningfully. These are the four fastest base speeds on the current roster. Base speed is the right number to look at here, because mutations multiply whatever base you already have rather than replacing it.

  • Kitsune1B base speed
  • Dragon300M base speed
  • Cerberus100M base speed
  • Phoenix1M base speed

What you should not do is read that list as a shopping list. The pets at the top of it are the rarest in the game, so a new player cannot act on it at all. The useful question is which biome your current fastest pet already reaches, and the answer changes every few days of play. That is why this page gives you the spawn counts and the reach requirements rather than a fixed route.

The Clover ladder, which is where the egg count argument actually comes from

This is the single most useful correction on this page. Three different numbers circulate for how many egg types this game has, and they are not three answers to one question. The in-game Eggs Index contains 24 rows. Each row carries a Clover cost. Only the first 11 rows also display an In Map count, and from a Clover cost of 30K upward no In Map figure is shown at all.

The in-game Eggs Index Clover cost ladder with In Map counts where shown
Index rowClover costIn Map count
11x30
25x10
330x5
450x5
5100x5
6200x3
7500x3
8750x2
91Kx1
103Kx1
1110Kx1
1230Knot shown
1390Knot shown
14150Knot shown
15250Knot shown
16500Knot shown
17700Knot shown
181Mnot shown
193Mnot shown
207Mnot shown
21300Mnot shown
221.5Bnot shown
23100Bnot shown
241Tnot shown

This is the most likely explanation for the competing claims that the game has 9 egg types, 8 egg families and 24 of something. The 24 is a count of Index rows. The In Map counts that the other two figures are drawn from exist on only 11 of those rows, and a nest family list is a third taxonomy that does not map onto either.

  • Row 23 carries a Clover cost of 100B, which is the exact figure reported for the Blackhole Egg, and it is the second to last row of the ladder.
  • Row 21 jumps from 7M to 300M, a gap of roughly forty times where every earlier step is under three times. No source explains the jump.
  • The two Robux shop eggs are separate from this ladder and carry no Clover cost.

The ladder is graded S4 Single source, and it is published without egg names on purpose. The source deliberately publishes this as a price ladder with NO egg names attached, and warns readers not to assume a row corresponds to a particular egg. That is respected here: the rows below are costs, not named eggs.

Building a Ride A Pet Roblox egg locations route that survives the next update

Three phrasings of one question arrive at this page: egg location, egg locations, and the Roblox-qualified version people type when they want the map rather than the game. They are a single intent, and the answer that survives a map update is a method you can rebuild rather than a list you have to go and re-find. Assembling a landmark route takes about five minutes.

  1. Pick the tier by alive count, not by rarity. Read the table above as availability. A tier with thirty simultaneous eggs pays out more per session than a tier with one, so start with volume and treat the scarce tiers as a detour on the way past.
  2. Test the round trip before you commit. The carry window on a rare egg is recorded above at roughly 21 seconds. If your current mount cannot leave the plot, reach the tier and be back inside that window, the tier is not a route yet, it is a wish.
  3. Name every stop by something you can see. A tree cluster, a biome edge, a landform. A landmark survives the spawn points moving and a grid reference does not, which is why this page publishes reach and landmarks in place of coordinates.
  4. Put the rarest tier on the way home. Order the stops so the contested tier sits near the end of the loop rather than at the far end. You then lose the round trip only when the trip was going to be long anyway.
  5. Re-walk the route after a map update. Spawn points move and the map changes without a published changelog, so a route is a maintained thing. Five minutes of re-walking is cheaper than an hour spent searching a tier that no longer sits where you remember it.

The widest column in the nest table is the reach requirement, and that is the number a route builder should read first. A tundra nest is not better hidden than a meadow one, it is simply closed until your mount is fast enough, so the honest order of work is speed first and targets second.

Method assembled from the spawn mechanics recorded on this page, graded S4 (Single source), last checked 2026-09-22. No stop on the list is a coordinate, and none is published as one.

A Ride A Pet egg locations run, in the order that actually pays

Every phrasing of this question — egg location, egg locations, and the Roblox-qualified Ride A Pet Roblox egg locations — is asking for the same thing: an order to visit things in. A map of spawn points tells you what is available. It does not tell you what is worth your time, and the two answers diverge the moment travel enters the calculation. The sequence below is the one the spawn counts and the Clover ladder on this page actually support.

  1. Open on volume, not on rarity. The Common row holds thirty live spawn points at a Clover value of one, which makes it the only tier where you are never waiting on the server. Its job is not the pet, it is the Index progress and the XP, so treat it as the warm-up you run while you watch for an announcement rather than as a destination.
  2. Change tier when travel per egg overtakes value per egg. Uncommon holds ten spawn points at Clover five and Mid holds five at Clover thirty to one hundred. The count roughly halves at each step while the value multiplies, so the crossover is arithmetic rather than opinion: ride the lowest row where the extra Clover still pays for the extra distance your mount has to cover.
  3. Treat Rare as the first real target. Three live spawn points at Clover two hundred to five hundred is the first row worth a dedicated trip rather than a detour, and it is also the first row where another player in your server is likely to be running the same route as you.
  4. Sweep Contested, never aim at it. Two live spawn points at Clover seven hundred and fifty means the row is shared by everyone in the server. Arriving second costs you the entire round trip, so the only profitable way to take it is as a stop on the way past something else you were already going to do.
  5. Stop everything for Epic. One live egg in the whole server at Clover one thousand and up, announced to every player at once. A single spawn point cannot be raced from a standing start, so the only variable that decides this row is whether you were already near it — which is the whole argument for circling a fixed area instead of touring the map.
  6. Rebuild the loop after each update. The ladder above carries costs and no egg names precisely because rows and names are separate things in the Index. When a row is added or the map is reworked, it is the route that expires, not the tier list.

The reach column in the nest table is the gate on all six steps. A location you cannot reach and return from inside the carry window is not a route, it is a wish, and no ordering of stops fixes that. Speed first, targets second.

How often the loop can pay: the map egg restock cycle

SINGLE SOURCE, and it is the only interval anybody publishes: one locations guide, checked on 22 September 2026, states a roughly eight minute cycle between map egg restocks for the whole server, and draws the consequence from it that a repeatable sweep route is the core skill rather than a one-off trip. Nothing else checked publishes a number here. The similarly named countdown in the Gear Shop is a separate timer and must not be read as this one, and the length of that Gear Shop cycle is still undocumented. Seven or eight sweeps per hour is what this figure predicts, which is enough to plan a route around and not enough to treat as exact.

The cycle length is graded S4 Single source. Source: ride-a-pet-roblox.wiki egg locations guide, checked 2026-09-22, checked 2026-09-22. Spawn and restock behaviour above is graded S4 from rideapetroblox.wiki egg locations page, plus the ride-a-pet-roblox.wiki egg locations guide checked 2026-09-22 for the reset cycle, checked 2026-09-22.

Why the counts keep moving: a player arguing the other side

This is the clearest statement found of the position that rare eggs never spawn near the centre of the map, which is the half of the location dispute that written guides rarely put in plain words. It is also the video in which the on-map count is shown and read out loud, which is what settles what that number is counting.

ALL BLACKHOLE & CHERBUS EGG LOCATIONS in Ride A Pet! ROBLOX

ALL BLACKHOLE & CHERBUS EGG LOCATIONS in Ride A Pet! ROBLOX

ItzVexo · 2026-09-16 · 8:03 · 14,583 views at time of checking

What the captions add

This is the other side of the dispute, in plain words: the creator says the eggs are always on the outskirts because carrying one back from the edge is the challenge, and that you are never going to find one in the centre of the map. He also shows the Index or portal reading one on the map and treats it as a count of live eggs, and he says the Cherub spawns far less often than the Blackhole. Caption quality is poor on proper nouns here, so names are not quoted from it.

It is the most explicit testimony against the sixteen point list, which is the half of that dispute a reader will not find anywhere else.

A fourth biome, added by an update rather than found on the old map

The six areas on this page describe the base map. This is the route into the volcano biome an update added, and it sits at the end rather than the top because a location page that only documents the map as it was will send a reader looking in the wrong half of the world. The creator separates the two halves of the job, finding the egg and escaping with it, which is the same split this page makes between the search and the return trip.

How To Get VOLCANIC EGG in Ride A Pet! (NEW VOLCANO UPDATE)

How To Get VOLCANIC EGG in Ride A Pet! (NEW VOLCANO UPDATE)

SpaceQT · · · views at time of checking

What the captions add

SpaceQT shows where the Volcanic Egg spawns inside the new volcano biome and how to reach it on the updated map. The walkthrough is a route demonstration of a new egg location, the same job the egg locations page does for the older eggs, and it is the only filmed account of the volcano biome spawn point found so far. Captions are auto generated, so no spelling or number is taken from them; the only claim used is that the egg sits in the new volcano biome.

The VOLCANO AREA update's own teaser, cited on its event page, talks of a new volcanic zone or egg. This is the only creator walkthrough of that biome, so it belongs on the egg locations page as S4 context.

Landmarks instead of coordinates

Every location on this page is a landmark description rather than a grid reference, and that is a deliberate choice: the developer has never published a coordinate list, spawn points move when the map is updated, and at least one site that publishes a numbered list contradicts itself about whether such lists can exist. A landmark survives a map update better than a grid reference and can be checked the moment you are in the game.

One gap that used to be listed here has closed. The carry window on a rare egg is now published at a single-source grade of roughly 21 seconds, and it is understood to start when the egg is picked up rather than when it appears. That reading is what turns a spawn point into a route question: what matters is the round trip from your plot, not the search.

A second creator, filming after the map update, puts the same window at about twenty seconds and draws the same conclusion from it: that a slow pet does not fail the search, it fails the return trip. Twenty and twenty-one are not the same measurement, so the exact figure keeps its single-source grade, but two creators landing on the same order of magnitude is what makes the round trip, rather than the search, the right way to think about a route.

Two gaps remain open and both are named rather than papered over. The exact set of named eggs across all tiers has not been confirmable, which is why the ladder above carries costs and no names. And which pet a Cherub Egg hatches is described only as winged by every source checked.

Mechanics quoted above, with attribution and a checked date, on the egg systems page. The two heavily sourced eggs have their own pages: Black Hole Egg and Cherub Egg.

Common questions

Why can nobody give me egg coordinates?
Because the developer has never published a coordinate list, and every guide that claims to have one is describing a world map that changes. Spawn points move when the map is updated. That is not a gap in our research, it is the actual state of the information, and a guide that hands you coordinates without a date is handing you stale ones.
What does the spawn count actually mean?
It is the number of that egg simultaneously alive on the map at once. Thirty common eggs means thirty places you can find one. One rare egg means exactly one, shared by every player in the server, which is why the rarest tiers are contested rather than merely uncommon.
Should I always go for the rarest egg?
No, and this is the mistake that makes egg loops feel slow. A tier with thirty live spawn points pays out far more per hour than a tier with one, because you spend your time travelling rather than hatching. The rare tiers are worth a detour when they happen to be on your route, not as a destination.
How fast does my pet need to be?
Fast enough to reach the tier you are targeting from your plot and still be back before the next restock cycle. That is the whole calculation. Speed stops being about prestige at that point and becomes a simple question of whether a route is possible for you at all.