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Ride A Pet Wiki

Databases

These three pages carry the bulk of the site. Each one shows where its numbers came from before it shows the numbers, which is unusual for a game wiki and is the entire point of this one.

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Focused guides

Where the databases cover everything at once, these pages drill into one question. Each one is built around the search that players actually type, which is why the two highest-traffic pages on the site are about a single egg and a single mechanic.

Dragon in full

The highest base income on the roster, the two acquisition routes sources disagree about, and the 999 MPH figure on the official artwork.

Kitsune in full

The only pet holding two stat crowns, the exact 3.33x trade it makes against the Dragon, and the acquisition route no site documents.

T-Rex in full

A 15 percent gacha roll carrying a 1 in 10T Index label, what a pack actually contains, and the average jump rating that limits where it can go.

The Index panel

The game own reference book, its three tabs, the milestone cash nobody publishes a schedule for, and the tab that disagrees with the third party mutation tables.

Unicorn in full

Fifth or sixth on every stat, and the most common pet in the top five for jump. The practical terrain pick at its tier.

Cheetah in full

Seventh on speed and income, ninth on jump, and three pets that are both more common and better on the only stat that separates pets.

Which stat separates pets

Speed and income produce the same ranking on this roster, which leaves jump as the only column that can change a decision. The specialists, and the cheap pets that beat expensive ones on terrain.

Cerberus in full

The only top tier pet with no weak column, what the rarity above it actually buys, and the second pet whose acquisition route nobody documents.

Giraffe in full

Eighth on speed, eighth on income, twenty fifth on jump. The clearest evidence that pet names predict nothing, and that jump is a far tighter scale than speed.

Hatch luck in full

The ranch board, the five step cycle worth nine points, what a rebirth takes back, and the mechanic that no source on the internet actually documents.

All six radar tiers

From the 50 cash Advanced to the 30 million Eternal, what each tier targets, the restock and Auto-Buy rules behind the scarce ones, and the name everyone gets wrong.

Dragon vs Kitsune

The only pair on the roster where the faster pet is not also the richer pet. The trade is exactly symmetric and the rarer pet loses two of three axes.

Blackhole vs Cherub Egg

Same rarity class, same six spawn areas, only one live at a time, and a rarity argument where the published figures contradict each other.

Black Hole Egg in full

The highest-demand page on the site. Six spawn areas with real landmarks, three published counts that are counting three different things, and why a map sweep cannot work.

Phoenix in full

A 4 percent gacha roll carrying a 1 in 30T Index label, and the derivation showing why the Index and the shop are two ladders that only agree on the ordering.

Beginner guide

The core loop as the developer describes it, and the order to do things in so the first session is not spent on the wrong half of the map.

Rebirth explained

What resets, what survives, the one confirmed multiplier step, and why the first reset is arithmetically the most valuable one.

Tier list by stat

Two rankings instead of one, because speed and income peak on different pets. The bands are our framework and the page says so.

How to get faster

The three levers that actually move your speed, plus the official 999 MPH figure nobody has explained.

Update 1

Confirmed date, unannounced content, and a countdown to the earliest reported start time.

Update log

Every corroborated change with a grade, and why a game with no patch notes produces a short log.

Egg locations and spawn counts

How spawning actually works, what each tier count means for a route, and why no guide can hand you coordinates.

Shop, odds and game passes

Both instant hatch eggs with the full published odds, the pack arithmetic, and the three passes that were retired in September.

Codes status

There are none. What that means, how to spot a fake code list, and where a real one would appear first.

FAQ

Twelve questions answered properly, including the two this project deliberately refuses to answer.

Contact and corrections

What makes a correction actionable, what happens after you send one, and what this site cannot help with.

What is still unknown

This list is the part of the site we are most deliberate about. Every game wiki has gaps. Most fill them quietly with a plausible number, which is how six guides end up disagreeing with each other and all sounding confident. Here the gaps are published, along with how each one could be closed.

S5How many egg types exist?
Three sources give three different counts because they are counting three different things. This gets settled by reading the Index Eggs tab directly.
S5What is the break timer duration?
The timer is real and it matters, since it is what stops you hoarding carried eggs. No source states a duration.
S5Does a Lion pet exist?
One fansite lists it, the stat table used here does not, and both rosters total 30 entries. Only a gameplay frame can settle which one is missing a row.
S5Is Phoenix 1 in 10T or 1 in 50Qa?
The stat table says 10T. The developer-published store thumbnail prints 50Qa. That is roughly three orders of magnitude apart, so one of them is describing a different build of the game than the other.
S5Where do mutations come from?
Nobody has documented the roll mechanism in a confirmable way. The multipliers are the easy part; the acquisition method is the part that would cost you most if it were wrong.
S5Are there any working codes?
None confirmed to date, and none have ever been confirmed. This site will not list a code it has not redeemed.

Two further mutations are reported to exist beyond the 5 confirmed here. No multiplier for either has been corroborated, so neither is named. When a gap closes, the value appears with its grade and the date it was checked, and the entry disappears from this list in the same commit.

About this reference

This is an independent fan project. It is not affiliated with the developer or with Roblox. The verification method, the grading scale and the way to reach the maintainer are all documented on the about page, because a data site that will not say how it knows is just a confident guessing machine.

Every system on this index, walked in order

One video covering eggs, pets, money, radar, mutations and rebirths in sequence. It also repeats, for the third time from a third creator, that the Index shows how many eggs are live on the map right now.

*NEW* FULL GUIDE To Ride A Pet! Roblox (CODES, EGGS, PETS, MONEY, RADAR, MUTATIONS & REBIRTHS)

*NEW* FULL GUIDE To Ride A Pet! Roblox (CODES, EGGS, PETS, MONEY, RADAR, MUTATIONS & REBIRTHS)

SpaceQT · 2026-09-16 · 8:14 · 4,607 views at time of checking

What the captions add

A single video covering every system this wiki has a page for, which is why it sits on the index rather than on any one of them. The part worth recording is the Index, because this is the third time the site has heard the same claim from a different creator: the Index shows how many specific eggs are currently on the map, and the advice is to read it before spending five minutes searching the server. Three independent accounts of that one mechanic is the reason the egg pages treat the number as a count of live eggs rather than as a list of spawn points.

A wiki index is a list of doors. The one video that walks through all of them in order belongs on the page that lists them.

Watch it done

ROBLOX RIDE A PET..

ROBLOX RIDE A PET..

FoltynPlays · 2026-09-17 · 13:20 · 1,082,838 views at time of checking

What the captions add

FoltynPlays gives a broad Ride A Pet overview past one million views. No specific claim. Most-watched tour.

The wiki index links every system; the most-watched overview belongs there.