Ride A Pet specialists
Speed and income rank identically on this roster. That leaves jump as the only stat that can separate two pets, and these are the pets where it matters most.
Speed and income are the same ranking, which leaves this game with two stats and not three
Ranking the roster by base speed and then ranking it by base income produces the identical order for 24 of the 30 pets. Not a similar order, the same one. From rank three all the way down to rank twenty five, every single pet sits in the same position on both lists.
That is worth pausing on because it changes what a tier list can tell you. Every pet that is faster than another pet is also richer than it, so a list sorted by speed and a list sorted by income are the same document. Publishing both would be publishing one thing twice.
The only pets where the two orders disagree at all are Koala, Turtle, Sloth, Axolotl, Dragon, Kitsune. One of those is the top of the roster and the rest are the cheapest pets on it, which is covered below.
The two exceptions, in full
There are exactly two places where speed and income do not agree, and only one of them affects a decision a player is likely to make.
| Pet | Speed rank | Income rank | What it means |
|---|---|---|---|
| Koala | 26 | 29 | Two of four neighbours reshuffling among themselves |
| Turtle | 29 | 28 | Two of four neighbours reshuffling among themselves |
| Sloth | 28 | 27 | Two of four neighbours reshuffling among themselves |
| Axolotl | 27 | 26 | Two of four neighbours reshuffling among themselves |
| Dragon | 2 | 1 | The only genuine trade on the roster |
| Kitsune | 1 | 2 | The only genuine trade on the roster |
The top two are the interesting pair. The Kitsune is the fastest pet in the game and the second richest. The Dragon is the richest and the second fastest. Their exchange rate is exactly symmetric, which is documented on the Kitsune page and is the only real speed against income decision anywhere on this roster.
The other four are a reshuffle at the very bottom. These are the four cheapest pets in the game swapping two or three places between themselves, which matters to a player in their first hour and to nobody after that.
Which leaves jump as the only stat that separates two pets
If speed and income are the same list, then the only column that can tell two pets apart in a way that changes a decision is jump. That is a useful simplification, and it also explains why jump differences feel so consequential in practice when the numbers look so small.
It also means the interesting pets are the ones where the speed rank and the jump rank pull apart. Ranking by that distance produces a list of specialists, and the top of it is the table below.
| Pet | Speed rank | Jump rank | Ranks apart | Leans toward |
|---|---|---|---|---|
| Giraffe | 8 | 25 | 17 | Open ground |
| Ostrich | 10 | 24 | 14 | Open ground |
| Kangaroo | 20 | 7 | 13 | Terrain |
| Spider | 18 | 6 | 12 | Terrain |
| T-Rex | 5 | 15 | 10 | Open ground |
| Koala | 26 | 18 | 8 | Terrain |
Terrain specialists, and why the cheap ones matter
These are the pets whose jump rank is better than their speed rank. They are the answer to a specific problem, which is a spawn point you cannot physically reach.
- Kangaroo1 in 3KJump 125, rank 7 of 30, while sitting at speed rank 20
- Spider1 in 25KJump 129, rank 6 of 30, while sitting at speed rank 18
- Koala1 in 50Jump 95, rank 18 of 30, while sitting at speed rank 26
- Deer1 in 9KJump 111, rank 11 of 30, while sitting at speed rank 19
The headline is that the best terrain pet in the game is not an expensive one. Kangaroo has a jump of 125, the 7th highest on the roster, and it carries a rarity label of 1 in 3K. Cheetah has a jump of 117, which is the 9th highest, and its label is 1 in 7B.
Put those side by side and the conclusion is uncomfortable for anyone who buys on rarity. By its Index label the Cheetah is around two million times rarer than the Kangaroo. On the one stat that decides whether a ledge is passable, the Kangaroo is better. A player who spent months chasing the rarer pet owns the worse climber.
Ground specialists
The opposite group trades jump away for speed. These are the pets that win races across open terrain and lose the moment a route turns upward.
- GiraffeJump 83Speed rank 8 but jump rank 25, a difference of 17
- OstrichJump 86Speed rank 10 but jump rank 24, a difference of 14
- T-RexJump 100Speed rank 5 but jump rank 15, a difference of 10
The Giraffe is the widest split on the whole roster and has its own page. The pattern is the same for all of them: strong on the two axes that rank identically, weak on the one that does not. These are not bad pets. They are pets whose weakness is invisible on a list sorted by speed, which is every list that ranks a single axis.
What this means for how you pick a pet
Because speed and income are one ranking, a player choosing a pet is really answering one question: do I need to go somewhere, or do I need to earn something? Those two answers point at the same list, so the only genuinely different choice available is how much jump to carry.
The practical version is to hold two pets rather than optimize one. A high-speed pet for the routes it can run and a high-jump pet for the ones it cannot, chosen from the terrain list above where the prices are low. That pairing beats any single expensive pet, because no pet on this roster is top of both movement columns at once.
What is still not established here
- Why speed and income rank identically. Nothing published explains whether that is a design intention or a side effect of how the stats were generated.
- Whether the correlation holds at higher pet ages or levels, since the published tables give base values only.
- Why the four cheapest pets are the only ones that break the pattern, and whether that reshuffle widens or narrows as those pets are levelled.
- What the jump value is measured in, which prevents the gap between two jump scores from being converted into a distance.
Common questions
- Which pet has the highest jump in Ride A Pet?
- The Kitsune, at 170, followed by the Dragon at 150 and the Phoenix at 146. But the highest jump you can realistically get early is the Kangaroo at 125, which is the seventh highest on the roster and comes from a pet with a 1 in 3K rarity label.
- Is a faster pet always a richer pet?
- On this roster, almost always. Ranking every pet by speed and then by income produces the same order for twenty three pets in a row, from rank three down to rank twenty five. The only top tier exception is the Kitsune and the Dragon swapping the top two places, and there is a small reshuffle among the four cheapest pets at the bottom.
- What are speed and income not the same thing?
- They are different mechanics: speed gets you to a nest and back, income is what your plot earns while you are away. What this roster makes them is the same ranking. Every pet that is faster than another is also richer than it, with the two exceptions above, so a list sorted by one is a list sorted by the other.
- Do I need an expensive pet to reach awkward spawn points?
- No, and this is the most useful thing on the page. The Kangaroo carries a jump of 125, which beats the Cheetah at 117 and the Shark at 114, despite being millions of times more common by its Index label. Terrain problems have cheap solutions and the expensive pets are not the ones that solve them.
- So what should a tier list rank?
- Jump, mostly, plus a note on which of the two movement roles a pet is suited to. Because speed and income rank identically, a tier list sorted by either one is telling you the same thing twice, and the only column that can change a decision is jump. That is the reason this site publishes three rankings instead of one.